PLAY BY THE RULES!
Everything you need to know before entering the world. Please read the rules carefully. By playing on Warship, you agree to follow them.
Before You Play
The Warship Rulebook sets the standards for fair play, competition, and conduct across the server. These guidelines apply to all players and are enforced by the Staff Team.
How enforcement works
Staff review intent, impact, context, previous conduct and cooperation. Situations not explicitly covered may be resolved through the closest applicable rule and the internal Staff Handbook. Warship rules may also be enforced on affiliated platforms and Discord servers, including nation servers, as well as in private messages directly related to interactions or events originating from Warship.
Staff may also require a Screen Share Check when necessary. Read the Screen Share Policy →
Submitting evidence
Reports require valid evidence. The incident and supporting evidence must be no older than seven days. Include complete screenshots or video, usernames, timestamps and enough context for a fair review.
Player reports
Submit reports privately through Support Tickets on our Discord server. Evidence must be authentic and complete; fabricated, manipulated, or retaliatory reports are punishable.
Appeals
Do not dispute staff actions in public channels. If you believe a decision was incorrect, submit a clear appeal through the official appeal page and include any relevant new evidence.
Community Rules
Standards for conduct across the Warship server, Discord, chats and every official community platform.
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1.1
Hostility, harassment and inappropriate conduct
Hostility, blackmail, targeted harassment, toxic behavior, excessive vulgarity and disturbing or inappropriate content are prohibited in public and private Warship spaces.
Penalty Mute -
1.2
Privacy, doxing and personal attacks
Do not share or speculate about another person's private data, health, family or real-life circumstances. Threats to expose personal information are treated as a serious violation even when no information is ultimately published.
Penalty Ban > Blacklist -
1.3
Advertising and promotion
Advertising, soliciting for or deliberately promoting another server, community, product or unrelated service is prohibited across all Warship platforms. Normal conversation is not an excuse for disguised promotion.
Penalty Ban -
1.4
Misinformation and rumors
Do not knowingly spread false, manipulated or unverified claims about Warship, its staff or its players. Questions and good-faith criticism are allowed; presenting speculation as fact is not.
Penalty Mute / Ban > Blacklist -
1.5
Sensitive and controversial topics
Explicit material, divisive politics, controversial historical symbolism and inflammatory personal beliefs do not belong on Warship. This applies to messages, usernames, skins, profiles, avatars, statuses, signs and builds.
Penalty Mute -
1.6
Platform compliance
Players must follow the Terms of Service and Community Guidelines of every platform used to access Warship, including Minecraft/Mojang and Discord. Platform violations connected to Warship are also server violations.
Penalty Ban -
1.7
Malicious associations
Participation in groups primarily organized to attack, harass, disrupt or promote hostility toward Warship or its community is prohibited when that association creates a credible risk to the network or its members.
Penalty Ban
Accounts & Integrity
Rules governing alternate accounts, account access and responsibility for helping or concealing violations.
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2.1
Punishment evasion
Do not use an alternate account, shared account or any other method to bypass a mute, ban or restriction. Accounts used to assist evasion may be punished together with the original account.
Penalty Ban -
2.2
Account limit
A player may have no more than three active accounts. Additional accounts, or accounts used to bypass gameplay limits and restrictions, may be disabled by staff.
Penalty Ban -
2.3
Account sharing
You may access another player's account only with the owner's explicit consent and only while you are not banned or muted. The account owner remains responsible for actions performed through their account.
Penalty Ban -
2.4
Complicity and concealment
Helping another player break rules, withholding critical information during an investigation, concealing prohibited items or knowingly benefiting from an exploit is punishable even if you did not perform the original violation.
Penalty Ban
Gameplay Integrity
Rules protecting fair competition and preventing deliberate disruption of another player's experience.
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3.1
Gameplay disruption
Actions primarily intended to ruin another player's experience or progress are prohibited. Staff evaluate patterns, intent and context rather than treating every ordinary conflict or wilderness death as disruption.
Penalty Jail > Ban -
3.2
PvP, killing and protected targets
Killing an active player through legitimate open-world PvP is allowed and is not automatically punishable, including a single kill by an ally or trusted player. It becomes a violation when someone repeatedly targets a defenseless player, spawn-kills, deliberately kills a player known to be AFK, or continues killing the same person as a pattern of harassment. Open-world PvP is entered at the players' own risk, while official duel areas may have separate rules.
Penalty Jail > Ban (Item Restoration) -
3.3
Grave camping and item denial
After combat, do not camp a player's grave or repeatedly attack them to prevent reasonable item recovery. Open-world PvP remains voluntary and risky, but it cannot be extended into sustained harassment.
Penalty Jail > Ban (Item Restoration) -
3.4
Player traps and escape requirement
Player traps are allowed only when the target has a realistic opportunity to recognize the danger and escape after the trap is triggered. Unescapable death traps, baiting players into unavoidable death, blocking every possible exit, or repeatedly using traps to harass the same player are prohibited. A trap is not considered legal merely because it uses normal Minecraft mechanics.
Penalty Jail > Ban (Item Restoration) -
3.5
Unfair advantages and cheating
Possessing or using hacked clients, x-ray resources, combat assistance, movement hacks, macros, prohibited automation or any external tool that provides an unfair advantage is strictly forbidden.
Penalty Jail > Blacklist & Asset Wipe -
3.6
Bug and exploit abuse
Bugs and unintended mechanics must be reported privately to staff. Using, sharing, concealing or profiting from an exploit is prohibited, including transferring illegitimate gains to another account.
Penalty Ban > Blacklist & Asset Wipe -
3.7
False or manipulated reports
Do not fabricate evidence, remove essential context or misuse the reporting system to punish rivals. Reports must be made in good faith and based on evidence that accurately represents the incident.
Penalty Mute / Ban > Blacklist
Economy & Property
Rules for trading, land assets, construction, terrain and server infrastructure.
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4.1
Fraud and scamming
Using deception, false promises or misleading trade terms to take currency, items, land or services from another player is prohibited. Clearly agreed trade conditions must be honored.
Penalty Jail & Restitution -
4.2
Item misrepresentation
Do not rename items, alter descriptions or fabricate abilities through commands or presentation tricks to make an item appear more valuable or capable than it is.
Penalty Jail (& Restitution) -
4.3
Land Asset Protection
Draining a Land treasury or stealing significant amounts of items or other valuable assets from Land storage as a trusted member is prohibited. Staff will only intervene in cases involving substantial losses or deliberate abuse of trust. Minor theft, individual items, and ordinary disputes between members are considered player matters and should not be reported to Staff.
For non-members, Staff will not intervene if access to containers or storage was explicitly allowed through the Land's permission settings. Land owners are responsible for properly configuring access permissions.Penalty Jail & Restitution -
4.4
Land kick abuse
Do not remove a player from a Land for the primary purpose of seizing their chests, grave, currency or other stored assets. Land administration must not be used as a theft mechanic.
Penalty Jail & Restitution -
4.5
Real-money trading
In-game items, ranks, currency, land, accounts or services may not be exchanged for real-world currency, products or external services outside official Warship store systems.
Penalty Ban > Blacklist -
4.6
Large-scale griefing
Large-scale destruction inside claims or within three chunks of a claim is prohibited. Wilderness activity must not be used to damage nearby settlements or create severe, persistent disruption.
Penalty Jail & Restitution -
4.7
Protected infrastructure
Public roads, rails, ice roads and other shared infrastructure must not be intentionally damaged, blocked or made unsafe. Players who modify public infrastructure must leave it functional.
Penalty Jail & Rollback -
4.8
Obstruction and terrain casting
Using lava, water, sand, gravel or similar methods to create massive obstructions, cobble monsters or destructive terrain casts is prohibited in claims and wilderness.
Penalty Jail & Rollback -
4.9
Destructive resource stripping
Resource gathering that leaves extensive permanent terrain damage may be removed or reversed. Use responsible mining and gathering methods, especially near settlements and visible landscapes.
Penalty Jail & Rollback -
4.10
Inappropriate builds and signs
Builds, pixel art, signs or map art containing offensive symbolism, explicit imagery or deliberately inflammatory content are prohibited.
Penalty Jail & Build Removal -
4.11
Prohibited redstone and automation
TNT cannons, block-moving machines and fully automatic XP farms that require no player interaction are prohibited. Other machines must comply with performance and gameplay restrictions issued by staff.
Penalty Jail > Ban & Removal
Roleplay
Standards for coherent and fair interactions within Warship's roleplay setting.
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5.1
Roleplay responsibility
All interactions between players are considered part of roleplay. Players are expected to keep their actions consistent with the server setting, established roleplay, and the context around them.
Minor roleplay disputes and behavior that affects only the internal story of a nation should generally be handled at the player level. Nation leadership may impose reasonable restrictions on players who interfere with their nation's roleplay.Penalty Player Restrictions -
5.2
FailRP
Actions that break the natural flow of roleplay are prohibited. This includes, but is not limited to, unnatural or meaningless actions, behavior inconsistent with the surrounding context, and attempts to achieve realistically impossible outcomes.
Repeated or deliberate FailRP may be treated as intentional disruption of gameplay quality.Penalty Warning > Ban -
5.3
Disruption
Deliberately using roleplay actions to disrupt the wider server experience is strictly prohibited. This includes, but is not limited to, intentionally destabilizing the server without a credible in-character reason, targeting the roleplay of other players or nations for the purpose of disruption, or abusing roleplay mechanics to negatively influence the course of the game.
Violations that affect multiple nations, significantly influence ongoing events, or demonstrate deliberate and targeted disruption will be handled directly by the Staff Team.Penalty Ban > Blacklist -
5.4
Content Quality Protection Rule
To preserve the quality and authenticity of content, the use of artificial intelligence (AI) tools to fully create roleplay announcements, newspapers, promotional materials for nations and organizations, or any other roleplay content on Warship is prohibited.
AI may be used as a tool to assist with writing or content creation, but the final version must be the result of your own work and effort. Content that is clearly generated primarily or entirely by AI, without a significant contribution from the author, will be removed.Penalty Announcement Nullification
Wars & Conquest
Requirements for valid war declarations, preparation, rebellions and wartime integrity.
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6.1
War declaration
Every war must begin with a clear and high-quality roleplay declaration that identifies the parties involved, the territory or objective being contested, and a credible in-character reason for the conflict. Generic, meaningless, or low-effort justifications created solely to initiate a war are not considered valid declarations.
Penalty War Invalidated -
6.2
Land eligibility
Only a functional and substantially constructed city may declare war. Placeholder settlements, undeveloped claims and entities created only to initiate conflict are not eligible.
Penalty War Invalidated -
6.3
Single target requirement
The attacking side must identify one target city in its declaration. A single declaration cannot be expanded to several cities or unrelated territories at the same time.
Penalty War Invalidated -
6.4
Preparation period
A mandatory 24-hour preparation period begins when a valid declaration is issued. Hostilities covered by the declaration may not begin before that period ends.
Penalty War Disqualification -
6.5
Delay requests
A request to delay a war must be submitted within 24 hours of the declaration, include a valid reason and receive staff approval. A request alone does not pause the war.
Penalty Request Denial -
6.6
Rebellion eligibility
A rebellion may be declared only by the rightful owner of a city, for a justified cause and while holding full control of the contested territory. Invalid or opportunistic rebellions will be voided.
Penalty War Invalidated -
6.7
Asset hiding and territory evasion
Do not disband settlements, remove towns from a nation or transfer protected assets immediately before or after a declaration to avoid legitimate war consequences.
Penalty War Disqualification -
6.8
War Invalidation
If a war is invalidated by Staff, the conflict ends immediately regardless of whether it has already started or how long it has been active. Invalidation does not reverse actions that occurred before the decision. Captured or lost items, deaths, consumed resources, and other consequences of the war will not be restored or compensated. Any territorial changes directly caused by the war may be reversed at Staff discretion.
Penalty War Invalidation
Store Policy
Rules governing rank transfers, purchases, refunds and use of the official Warship store.
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7.1
Personal rank transfers
The original purchaser may request that a purchased rank be moved to another username they personally own. Ownership must be verifiable through official support channels.
Penalty Request Denial -
7.2
Rank transfers to another player
A rank may be transferred to a different individual only within 30 days of the original purchase. Requests outside the eligibility window will not be approved.
Penalty Request Denial -
7.3
Official transfer requests
All rank transfer requests must be opened through the official Warship Discord support system. Informal agreements between players do not transfer purchase ownership.
Penalty Request Denial -
7.4
Final sale policy
Completed purchases are generally final. Buyer remorse, account inactivity or a server punishment does not create an automatic right to a refund.
Penalty Refund Denial -
7.5
Refund exceptions and payment abuse
Possible exceptions include unauthorized transactions and documented billing errors. Contact support immediately and provide evidence; fraudulent disputes or payment abuse may result in loss of store access.
Penalty Store Restriction