News
Atlas II marks the most significant milestone in our server’s history
We didn't want to just reset the map and call it a day. Instead, we have spent the last few months tearing down old systems and building something better. With hundreds of hours of active development poured into this update, we have focused on creating a world that feels alive, polished, and rewarding from the moment you take your first step.
Our goal was simple: to create the best season yet by giving you new opportunities, a fresh look, and a balanced economy.
Here is what you can expect when the server goes live.
The Fragment System
We have completely restructured how Custom Items are acquired to fix economy balance and item inflation. In previous seasons, custom textured items existed as standalone drops, which often led to an abundance of "unexisting" items flooding the market.
In Atlas II, we are introducing Fragments.
How it works?
You will no longer find full custom items. Instead, you must acquire a standard Netherite item and merge it with a specific Fragment to forge the textured Custom Item.
This makes high-tier gear feel earned and keeps the value of Netherite and Custom Items stable throughout the season.
Jewelry & Abilities
We are expanding player progression beyond just armor and weapons. Season II introduces a functional Jewelry System. These aren't just cosmetic; equipping specific rings, amulets, or talismans will unlock new abilities and stat boosts.
Welcome to Aurea!
We have reimagined the Spawn into a massive, living environment known as Aurea Island. This great city island is divided into two distinct sectors:
Safe Zone: The heart of the island is a bustle of activity. Here, you will find everything you need to run your empire. From the Town Hall and Bank to the Tailor, Forge, Mill, Butcher, and Harbour, the Core Town is the safe haven where you handle business, craft gear, and prepare for the world outside.
War Zone: Step outside the town walls, and safety disappears. The rest of Aurea is a ruthless War Zone. It offers dangerous new challenges, but for those brave enough to face them, the potential gains are unmatched. From scavenging ancient supplies and extracting precious resources to claiming the spoils of war from rival players, every step is a gamble with your life.
- Temple: The battleground for our King of the Hill (KOTH) events.
- Bandit Camp: NEW EVENT! (For our OGs - yes, the Bandits are back!)
- Exploration: Fight your way through the Fishing Village, the deep Mines, and the dark Caves.
Immersion & Visuals
We wanted Atlas II to feel brand new. We have implemented a massive library of new Furniture and Cosmetics.
- New UI & HUD: We have completely redesigned the user interface. Expect a sleek, custom Inventory HUD and brand-new menus that make navigating the server smoother and more professional.
- Furniture & Cosmetics: We have implemented a massive library of new furniture and cosmetic items. You can now build more detailed interiors and express yourself with unique styles that don't impact gameplay balance.
Naturally, this announcement only scratches the surface. We don't want to spoil the entire experience, so we have left countless secrets and features hidden within the world for you to discover on your own.
See you (soon) on Atlas


