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WARSHIP GUIDES

Wars

Wars


Wars allow Lands and nations to fight for territory through organized combat and Capture Flags. Every war includes a declaration, preparation period, registered teams, territory capture, war loot, and special PvP rules inside active war zones.

Use /wars menu to view your team, enemy, points, remaining time, and available war actions.


Declaring a War

Wars are declared using:

/wars declare <land or nation>

  • The declaration must include a high-quality roleplay announcement.
  • Only functional and constructed cities may declare war.
  • The attacker must specify one target city. Expanding one declaration to several territories is prohibited.
  • Declarations can be sent every day between 17:00 and 22:00.
  • The attacking Land must have at least $14,000.
  • A mandatory 24-hour preparation period begins after declaration.

AI may assist with an announcement, but the final roleplay content must be the player's own work and effort.

Delays and Rebellions

  • A delay request must be submitted within 24 hours of the declaration, include a valid reason, and receive Staff approval.
  • A rebellion may only be declared by the rightful owner of a city with justified cause and full control of the contested territory.
  • Disbanding or removing towns from a nation to hide assets or avoid war consequences is prohibited.

War Teams and War Zones

The attacker, defender, and their registered direct allies form the two war teams. Allies may participate and can be attacked by the opposing team.

A war zone is the claimed territory belonging directly to the attacking or defending Land while the war is in its active combat phase.

  • Attacker and defender claims are war zones.
  • Wilderness is not a war zone.
  • An ally's own Land is not an additional war zone.
  • Combat and capture rules do not activate during preparation.

War participants may enter enemy territory, attack enemy players and animals, collect items, and harvest crops.

During an active war, participants cannot use teleport. The old war-spawn teleport is permanently disabled.


Capturing Territory

capture.png

  1. Place the flag on the outskirts of enemy territory between Y 63 and Y 127.
  2. Remove enemy presence from the capture area.
  3. Hold the area for 4 minutes.
  4. After a successful capture, the affected chunk is transferred to the attacking Land.
  • Each team may have up to 2 active Capture Flags.
  • Any registered war-team member may place a flag.
  • Each flag has 100 health.
  • Fully breaking part of a flag deals 25 damage.
  • An explosion deals 50 damage.
  • The Capture Flag item is not returned when the flag is removed.

What Territory Do You Keep?

Winning a war does not transfer the enemy's entire city, Land, or territory.

A war team receives only the individual chunks it successfully captures using Capture Flags. Every completed capture transfers the affected chunk from the defending Land to the attacking Land.

  • Uncaptured chunks remain with their original owner.
  • War points determine the winner but do not transfer additional territory.
  • Defeating the enemy in combat does not automatically grant their city.
  • To take more territory, each area must be captured through the Capture Flag system.

In short: you keep only what your team successfully captures during the war.

War Points

Action Points
Capture enemy territory 9
Break an enemy Capture Flag 2
Destroy a flag with an explosion 1
Kill an enemy player 0

A war lasts for a maximum of 2 hours. If neither team reaches the required score, the team with more points when time expires wins. Equal scores result in a draw.


Building and Traps

War does not grant unrestricted building access inside enemy territory.

  • Invaders may place Cobwebs.
  • Invaders may break Cobwebs, Short Grass, Short Dry Grass, Tall Dry Grass, and Tall Grass.
  • Traps are permitted only when the trapped player has a realistic opportunity to escape.
  • Unescapable death traps are prohibited.
  • Using lava, water, sand, or gravel to create massive obstructions or traps is prohibited globally.
  • TNT cannons and block-moving machines are prohibited.

Ender Pearl Stasis Chambers

Ender Pearl Stasis Chambers are disabled and prohibited across the entire server.

Players may not build, store, maintain, activate, or ask another player to activate a mechanism that stores or delays an Ender Pearl teleport. Normal Ender Pearls that teleport immediately remain allowed.


Graves, Death and Loot

Registered attackers, defenders, and their participating allies do not receive graves when they die during an active war.

  • Their inventory drops normally on the ground.
  • War loot can be collected immediately.
  • Keep Inventory is disabled.
  • Respawn protection is not granted for registered war deaths.

Respawn Protection

Regular respawn protection lasts for 15 minutes, but it cannot be used to participate safely in a war.

  • Registered war participants cannot have respawn protection.
  • Protection is removed immediately when any player enters an active war zone.
  • Protection is removed when a player's registered war begins.
  • Outside war zones, protection blocks player and environmental damage.
  • Protected players cannot place lava, water, Cobwebs, or use Flint and Steel.

Neutral Players

Neutral players are not protected from PvP after entering an active war zone.

A war participant may attack an active neutral player inside the battlefield. This prevents unrelated players from safely body-blocking combat, protecting Capture Flags, scouting without risk, collecting war loot, or otherwise obstructing the war.

After being attacked, PvPManager allows the neutral player to defend themselves against the specific participant who attacked them.

  • Retaliation does not add the neutral player to either war team.
  • Neutral players receive no capture or territory rights.
  • They may not freely attack unrelated war participants.
  • The right to retaliate ends when the PvPManager combat tag expires.
  • Deliberately targeting AFK neutral players remains prohibited.

If you do not want to become involved, remain outside active war territory.


Quick Command Reference

Command Purpose
/wars declare <land or nation> Declares a war
/wars menu Opens the war menu
/wars info Shows current war information
/wars list Lists active wars